Makey MakeyShop Classroom Kits

Classroom Efficacy Research

More Than a Banana Piano — Proven Learning Outcomes

9 peer-reviewed studies. 700+ students across grade levels. Makey Makey drives measurable gains in reading, math, creative thinking, and more — research you can bring to your next budget meeting.

Shop Classroom KitsSee the Research ↓

Ready to start

Bring the research into your classroom

STEM Pack Classroom Invention Literacy Kit

STEM Pack Classroom Invention Literacy Kit

A full classroom set built for group invention and literacy-rich STEM projects.

Buy Now
Complete Masterclass Collection

Complete Masterclass Collection

Everything a classroom needs to run hands-on making across every subject.

Buy Now
9
Peer-Reviewed Studies
700+
Learners Studied
K–8
Grade Range
2.4×
More Novel Ideas
61%
Higher Math Scores

Research-Backed Across Every Classroom

Independent researchers around the world have studied Makey Makey in real classrooms — reading, math, music, PE, computer science, and special education. Below, each study is translated out of academic language and into what it actually means for your teachers and students.

Pick a subject above, or keep scrolling — each study is broken down in plain English below.

01 · Reading & Literacy

When Reading Becomes Something You Can Touch

A first grader picks up a leaf. She touches it, and a word appears on the screen — she isn't reading at a page, she's reading with her hands. Researchers in a rural Turkish school gave two first-grade classes the same literacy curriculum, but one group wired leaves, fruit, and stones to a Makey Makey and built their own reading games in Scratch. That group came out ahead on comprehension, spelling, and reading speed, made fewer spelling errors on every single assessment, and posted speed gains far too large to be chance. Nearly 9 out of 10 kids said the work was fun, and of about 20 parents surveyed, only one didn't think it helped their child.

WHAT THIS MEANS FOR YOUR SCHOOL

Makey Makey doesn't replace phonics instruction — it gives reluctant readers a reason to keep practicing. Reading gains follow reading volume, and volume follows motivation. That's the mechanism this study is really documenting.

Yucedag & Turan, 2022 · 35 students · 1st grade · Mixed-method quasi-experimental design, peer-reviewed View study ↗
First grader touching a hand-drawn butterfly lifecycle diagram wired to a Makey Makey
87%
Said it was fun
19 of 20
Parents endorsed it

87% of the students liked the process as they found it fun, exciting, happy and beautiful.

Yucedag & Turan, 2022
02 · Girls & STEM Confidence

The Confidence Gap Closes When Girls Build Something Real

The STEM gender gap doesn't open in high school — it opens around age nine, when girls quietly start deciding technology isn't really for them. The largest Makey Makey study ever conducted followed 318 students across 12 Barcelona schools for three years, running every cohort through the same five-session design workshop with Scratch and Makey Makey. Confidence rose for everyone, but girls gained about twice as much as boys in how capable they felt designing with technology. And it wasn't just a feeling: afterward, girls were far more likely to go looking for science and technology information on their own — a change in behavior, which is what actually predicts who stays in STEM.

WHAT THIS MEANS FOR YOUR SCHOOL

If your district has an equity line item in its STEM plan, this is the study to bring to the table. It's longitudinal, it's large, it's peer-reviewed, and it shows the intervention working hardest for the students who need it most.

Santos, El Aadmi, Calvera-Isabal & Rodriguez, 2025 · 318 students · Grades 4–6 · 3-year longitudinal, International Journal of Technology and Design Education View study ↗
Girl coding in Scratch with a Makey Makey wristband
KEY FINDINGS
318
Students · 12 schools · 3 yrs
Girls' gain vs. boys'
Girls showed significant improvements on a greater number of items… the magnitude of those improvements was larger compared to boys.
Santos et al., 2025
03 · Neurodiverse Learners

Hands on the Table, Not Eyes on a Screen

For a lot of students with autism or ADHD, the screen isn't the solution — it's part of the problem. So researchers built four games in Scratch and swapped the keyboard for a Makey Makey, letting sixty children navigate a memory maze by pressing physical objects instead of keys. Memory and concentration scores climbed by 23 points on average, and every ADHD profile in the study improved, not just one. But the finding we'd point to first has no number attached: teachers and therapists consistently observed that children were less anxious with the physical interface than with screen-only tools. Tactile, predictable, real — the same qualities good ASD supports are built on.

WHAT THIS MEANS FOR YOUR SCHOOL

Makey Makey is one of the few tools that works in the general ed classroom and the resource room, using the same kit. For SPED coordinators, that's a rare combination: an inclusion tool that doesn't single anyone out.

Adochiei et al., 2024 · 60 students · Ages 8–12 · Randomized controlled trial, Sensors (MDPI), peer-reviewed View study ↗
Student building with clay and a Makey Makey alongside a mentor and teacher
+23
Points on memory & focus
3 of 3
ADHD subtypes improved

Across all three types of ADHD — Inattentive, Hyperactive–Impulsive, and Combined — participants showed substantial improvements in their cognitive abilities.

Adochiei et al., 2024
04 · Creative Thinking

Creativity Isn't a Personality Trait. It's a Skill You Can Teach.

Everyone's strategic plan says “creative problem solving.” Almost nobody can show a number proving they delivered it. Here, 249 secondary students in Hong Kong spent eight weeks designing musical instruments for someone other than themselves — young children, or older adults — researching real users before building working prototypes with Makey Makey and Scratch. Tested before and after on a validated creativity assessment, all four measures improved: originality, flexibility, fluency, and elaboration, and the result held up when the study was repeated with a second independent group. Because Makey Makey turns nearly any object into a trigger, the material choice was the design decision — exactly the open-endedness creativity research says you need.

WHAT THIS MEANS FOR YOUR SCHOOL

When your board asks how you're actually developing 21st-century skills, this is a defensible answer with a measurement behind it — and a project format your teachers can run without specialized training.

Chen & Lo, 2019 · 249 students · Ages 11–13 · 8-week participatory design program, pre/post with paired t-tests View study ↗
Pan flute instrument made from straws and copper tape connected to a Makey Makey
KEY FINDINGS
249
Students measured
4 of 4
Creativity measures up
Those without prior musical knowledge were also able to engage in music making through this particular use of technology.
Chen & Lo, 2019
05 · Physical Education

Learning That Gets Kids Out of Their Chairs

Thirty second graders. Foam figures of body parts scattered across the floor, each one wired to a Makey Makey. A body part lights up on screen and the kids sprint, reach, and stomp to hit the match. Ten minutes a session, twice a week, for four months — and that duration is the point, because most classroom technology has a two-week honeymoon before the novelty burns off. Almost 94% of students stayed highly engaged across all 20 sessions, and how motivated a student was tracked almost perfectly with how much they learned. Kids who wanted to play, learned.

WHAT THIS MEANS FOR YOUR SCHOOL

Makey Makey is one of the only STEM tools that works in a gymnasium as easily as a computer lab. If you're trying to justify a kit purchase across more than one department budget, PE is an unexpected but well-evidenced ally.

Coacci, Cardoso, Braga & Sholl-Franco, 2023 · 30 students · Ages 7–8 · Pre/post, 20 sessions over 4 months View study ↗
Teacher standing on a large foil-and-tape floor mat wired to a Makey Makey
93.75%
High engagement
20
Sessions, no drop-off

The practice of physical exercises in a systematic way through the use of exergames may be an effective and beneficial educational tool for the development of important cognitive skills for a good academic performance.

Coacci et al., 2023
06 · Innovation & Tinkering

Ten Minutes of Play, and the Ideas Got Better

Eight teams at a German university were given the same ideation task — improve life on campus. Half got ten minutes with a Makey Makey first: no instructions, just fruit, Play-Doh, and a video game to control. Those teams produced two and a half times as many genuinely novel ideas and were far better at connecting ideas across unrelated fields. Every single one had to be interrupted when the ten minutes were up.

WHAT THIS MEANS FOR YOUR SCHOOL

This is the one study here that was run on adults, not children — which makes it a staff-room finding. Put a Makey Makey on the table for the first ten minutes of your next PD day or curriculum planning session. It is the cheapest creativity intervention in this entire body of research.

Siemon, Plaumann, Regenberg, Yuan, Liu & Robra-Bissantz · 32 adults in 8 teams · Graduate students, ages 20–35 · Randomised experiment, primed vs. non-primed View study ↗
Students standing on a cardboard floor controller with taped arrow keys
KEY FINDINGS
2.4×
As many novel ideas
66%
Better cross-domain thinking
All experimental groups had to be interrupted after the 10 minutes for the priming activity elapsed and many participants voiced that they would like to continue tinkering with MaKey Makey.
Siemon et al., researcher observation
07 · Music & STEAM

The Fastest Way Into Code Is Letting Kids Make Noise

Twenty-five fifth graders. Eight hours across four weeks. Every one of them walked out with a working musical instrument they had designed, coded, and built — sounds programmed in Scratch, keys made of fruit, foil, and pencil drawings wired to a Makey Makey. All 25 finished, all said coding with music beat coding on its own, and their interest in music rose alongside their interest in the technology. What researchers flagged as most significant: students began explaining on their own how music connects to math, physics, and engineering — and because the workshop ran on the familiar 5E model, a music teacher with no coding background can teach it.

WHAT THIS MEANS FOR YOUR SCHOOL

For any school defending an arts budget, this reframes music as a STEM ally rather than a competitor for the same dollars. One kit, two departments, one shared line item.

Ozer & Demirbatir, 2023 · 25 students · Grade 5 · Qualitative, 5E Learning Model, LUMAT peer-reviewed View study ↗
Water-bottle percussion instrument wired to a Makey Makey
100%
Completion rate
4 wks
To cross-curricular thinking

I never thought I could design a musical instrument, but now I can.

Fifth grade student · Ozer & Demirbatir, 2023
08 · Game Design & Computer Science

They Thought They Were Making Arcade Games

Eighteen middle schoolers remixed Scratch games, built physical controllers out of aluminum foil and Play-Doh, then ran a public arcade and watched younger kids play what they'd made. All 18 mastered sequences, loops, conditionals, variables, and event handling — not exposure, mastery, documented across two separate workshops. Watching strangers play your game turns out to be a brutal, effective feedback loop: 70% of arcade players asked for harder games, and four designers rebuilt their controllers on the spot. Mid-arcade, one student invented a conductive bracelet to solve a wiring problem nobody had taught them how to fix.

WHAT THIS MEANS FOR YOUR SCHOOL

If you need CS standards coverage without hiring a dedicated CS teacher, this is the format with evidence behind it. And the arcade doubles as a family engagement night — the kind of visible win that helps a program survive its second budget cycle.

Lee, Kafai, Vasudevan & Davis, 2014 · 18 students · Grades 6–8 · Two workshop studies, Playful User Interfaces (Springer) View study ↗
Scratch cat cutout with conductive touch points connected to a Makey Makey
KEY FINDINGS
100%
Mastered core CS concepts
70%
Arcade players wanted harder games
I didn’t really want to confuse the player, the person that’s going to play.
Middle school student, Lee, Kafai et al., 2014
09 · Math Achievement

Walnuts, Beans, and a 61% Jump in Math Scores

Third graders learning addition. One class used the textbook. The other used walnuts, eggs, and beans — real objects wired to a Makey Makey, feeding into Scratch so the math they were physically arranging showed up on screen as they moved it. Four weeks later the Makey Makey group scored 13.74 out of 20 against the control group's 9.68 — 61% higher, one of the largest gaps you'll see in classroom research. Attitudes moved too, and in interviews not one student said anything negative. Manipulatives aren't new; third grade teachers have used counters for a century. What's new is manipulatives that respond.

WHAT THIS MEANS FOR YOUR SCHOOL

This is the study to lead with in a budget conversation. Math achievement is the metric most districts are measured on, the effect size is large, and the materials cost almost nothing beyond the kit itself.

Can & Turan, 2021 · 38 students · Grade 3 · Quasi-experimental mixed design, matched control, peer-reviewed View study ↗
Multiplication table wired to a Makey Makey next to a laptop
61%
Higher post-test scores
Zero
Negative student comments

I think these activities have increased my interest in math courses even more.

Third grade student · Can & Turan, 2021

Why Makey Makey Works in the Classroom

Tangible Learning

Students connect physical objects to digital outcomes, bridging concrete manipulation and abstract thinking.

Open-Ended by Design

No single “right answer” means students explore, invent, and iterate — the engine of deep learning.

Curriculum-Aligned

Works across math, literacy, music, PE, and CS — one tool that earns its place in multiple classrooms.

Inclusive & Accessible

Effective across gifted students, students with disabilities, and diverse learning styles.

Measurably Effective

Controlled studies with pre/post assessments show real, statistically significant gains.

Fast to Implement

Teachers see results in weeks, not semesters. Impact documented after as little as 10 minutes of use.

I thought I was bad at music, but I’m not.
Fifth grade student · Ozer & Demirbatir, 2023 · Peer-Reviewed Music & STEAM Study

Two Ways to Bring It In

Both are built for a full class of students. The difference is whether your teachers get trained too.

STEM Pack — Classroom Invention Literacy Kit

The hardware.

  • 12 Makey Makey Classics, each in its own grab-and-go box
  • Alligator clips, connector wires, pencils, storage case
  • Printed Educator's Guide
$724.95
Shop STEM Pack →
Best Value

Complete MASTERCLASS Collection

The hardware, the project kits, and teacher training.

  • Everything in the STEM Pack
  • 12 Backpack Bundles + 26 Booster Kits for ready-made projects
  • A seat in our Certified Educator Workshop, plus the Makey Makey 101 course
$1,795.95Save $332.50
Shop MASTERCLASS →

Buying with a PO or need a district quote? Talk to our education team →

Ready to Bring This to Your School?

Get pricing for classroom kits, curriculum bundles, and professional development. Our team works directly with administrators and curriculum coordinators.

Request a QuoteTalk to Our Edu Team
See Pricing & Buy Now ↗Explore Curriculum Resources ↗Try Free Lesson Plans ↗